Smarter AI perception for any AI.
APS gives your guards, drones, creatures and cameras a confidence from 0 to 100%, eight senses, a memory and emotions. Set it up in Blueprint in five minutes.
Fast when you need it working. Deep when you want to know why.
Every page starts with the short version and pictures. The details are folded away underneath, for when you want them.
Get it working
Screenshots for every step. No theory needed.
- Your first AI in five minutes
- Each feature in 30 seconds, with a clip from the demo
- Ready-made AI: guard, dog, zombie, camera
Understand how it works
The formulas, every setting and why it behaves the way it does.
- "Go deeper" sections on every feature page
- How the senses combine into one belief
- Every node, event and setting
What APS gives your AI
Not just senses: how sure it is, what it remembers and how it feels about it.
Confidence
8 Senses
Memory
Emotions
See what your AI is thinking
Tick Show Visualizer on any AI and it draws what it sees, hears and believes, live in your game.
- View cones that stop where its sight stops
- The points of you it can actually see
- Every sound it heard, and how loud it arrived
- A live panel: its belief in you, sense by sense

A working guard in five nodes
When it detects you, it comes for you. When it loses you, it goes where it last saw you. APS does the seeing, hearing and remembering.
Not just guards
Everything an AI perceives is set on its Perception Profile. A guard, a sniffer drone, a security camera or a blind monster is a different profile, not new code.
APS and Unreal's own AI Perception
You can run both: APS doesn't switch Unreal's AI Perception off, so you can move over one AI at a time.
Your first AI takes five minutes.
Install, add one component, handle one event, press Play.



